CALL Of duty: Modern Warfare 2

ACTIVISION / INFINTY WARD

I collaborated closely with Infinity Ward over four years on Modern Warfare II and Call of Duty: Warzone - both critically acclaimed and commercially successful AAA titles. My work spanned single-player vehicle, prop and map/environment design, as well as environment concept development for the multiplayer team.

LEVEL PRODUCTION DESIGN

Working for over a decade with Activision and Infinity Ward, I often functioned as an end-to-end production designer - delivering polished 2D concepts and fully developed 3D playspace mockups. By resolving environments spatially and structurally, I helped bridge the gap between concept and gameplay, enabling level designers and artists to implement designs with clarity and intent.

A side-by-side comparison illustrating the evolution from early greybox blockout, designed to establish gameplay requirements, to the final concept art.

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Call of Duty: Modern Warfare