Beginning in 2015, I was brought on by Activision as a concept designer to help define a new visual direction for Call of Duty: Infinite Warfare. Tasked with taking the franchise into a not-too-distant future, I designed levels, vehicles, and props that balanced forward-looking ideas with grounded, realistic aerospsace and military design. My focus was on making speculative technology feel plausible and functional, ensuring the future setting read as a believable evolution of modern warfare within a traditionally grounded IP.
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Call of Duty: Modern Warfare
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